Find a stick, this is going to be your magic wand. Take turns with a grown-up or brother or sister to make the magic spell:
“Abracadabra, I turn you into a happy giant!”
You then have to skip around the garden with big, giant steps.
“Abracadabra, I turn you into a grumpy giant!”
You then have to stomp around the garden with a grumpy face with big stomps.
“Abracadabra, I turn you into an angry giant!”
Stomp around with an angry growl and maybe a “Fee fi fo fum” like in the story of Jack and the Beanstalk.
You will have lots of fun and get your bodies active too!
Here are some more ideas:
Sleepy giant (lie down and snore), other characters from the story: giraffe (stretch up tall and stride), goat (goat likes to sail in his boat), mouse ( a mouse is so small with little legs, so you have to rush around with tiny little steps), fox (foxes are good at chasing things so you have to be fast), you could be a dinosaur, a butterfly, a lion, a fairy, anything that you can imagine you have to move that way.
The giant’s smart new tie has a repeating pattern of stripes, green, red, blue, green, red, blue. His new socks have a pattern of diamonds down the side. When you are outside collect some natural objects together: leaves, sticks, flowers, pine cones and see if you can make a pattern or repeating pattern with the objects. Maybe you could take a photo of your pattern and send it to your teacher on the class Dojo.
The dog in the bog.
The dog needs to get over the bog but he keeps getting stuck in the mud! George the giant comes to the rescue with his belt:
“My belt helped a dog who was crossing a bog”.
Pretend there is a bog in your garden, or maybe you find some mud out on your walk. How are you going to get across? Sadly, George the giant isn’t around to help, so you have to think of different ways to get across the bog. What could you use to help you? Can you solve the problem?
Overall School: 96.6%